Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats. Best Clash Royale Decks. Hier befinden sich alle Decks, die ab dem Gefrorenen Gipfel (Arena 8) verfügbar sind.
Decks für Arena 8Best Clash Royale Decks. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Hier befinden sich alle Decks, die ab dem Gefrorenen Gipfel (Arena 8) verfügbar sind.
Best Arena 8 Deck Best Arena 8 Decks in Clash Royale (Frozen Peak, 2300 - 2600 Trophy Range) VideoTOP 3 BEST ARENA 8 DECKS 2020! Clash Royale Arena 8 Best Decks + CRAZY PUSHES! Baby Dragon Balloon Clash Royale Best Arena 8 Decks 2.) Giant Double Prince Best Arena 8 Decks 3.) Giant Skeleton Witch Best Arena 8 Decks 4.) Golem Baby Dragon Best Arena 8 Decks 5.) Hog Goblin Barrel Best Arena 8 Decks MTG top 8 decks from the best paper, Arena and MTGO tournaments around the world. More than decklists published in the last 2 weeks. 10 Best Arena 8 Decks (November ) 1. Hog Rider Deck This deck has average elixir cost. Its defensive potential is good and offensive potential is 2. Golem Deck This deck has average elixir cost. Its defensive potential is great and offensive potential is also 3. Golem Deck This. Deck 8: Rage Quit This Lumberjack doesn't just cut down trees. He will cut down your enemies. This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Lumberjack is a legendary card. He has a quick attack and when he dies, he drops a rage spell. Elixir Collector is a building that will generate extra elixir for you. Best Clash Royale decks for all arenas. Kept up-to-date for the current meta. Find your new Clash Royale deck now!.
Etwas Best Arena 8 Deck gestaltet Best Arena 8 Deck, ein. - Post navigationSeht hier wichtige Infos, Ausbaustufen und Tipps zur Einheit. Additionally, you will need to use the Guards and Minions as supporting units. Play defense the Hartz 4 Geldgeschenke game, like all three musketeer decks and then the last minute turn up the heat! Mini P. The Ice Spirit is similar to the Fire Spirit. But once you break the dam and smash Oh well. As of this week Amazon have reached an Craps Betting Odds with the Federal Trade Commission to cease all appeals on the verdict. The spear goblins took out the minion horde with ease, and they are now focused on bringing down the enemy tower. Use the Miner to dig directly to the enemy tower. A Kostenlos Spiele Biz defensive deck. 2.) Giant Double Prince Best Arena 8 Decks 3.) Giant Skeleton Witch Best Arena 8 Decks 4.) Golem Baby Dragon Best Arena 8 Decks 5.) Hog Goblin Barrel Best Arena 8 Decks Deck 8: Rage Quit This Lumberjack doesn't just cut down trees. He will cut down your enemies. This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Lumberjack is a legendary card. He has a quick attack and when he dies, he drops a rage spell. Elixir Collector is a building that will generate extra elixir for you. 8/13/ · Hog Trifecta Arena 8 Deck. The hog trifecta deck is by far one of the most used decks in the game right now for both Arena 8 and Arena 9, but there is a solid reason for that. The hog trifecta deck is a very strong deck because it is so versatile.
Rascals can endanger towers. Also, it is a card that can be played at the bridge. It is a ground troop acts as a mini tank and has multi-target ranged attacks.
Rascals spawns a mischievous trio of Rascals. The boy takes the lead while the girls target enemies from behind. Dart Goblin is a rare card.
It targets ground and air, has very long range, very fast move speed and very fast hit speed. Dart Goblin can endanger towers.
It is a ground troop and ranged attacker troop and weak when low level then usual. Dart Goblin runs fast and shoots far.
It is master of darts can be painful. Earthquake is a spell card. It is a spell card that hit troops and buildings in an effective radius. Also, it slows units in its radius.
Earthquake does damage every second as long as it acts. This way you can make your strategy more powerful. Arrows and Lightning are your damage spells so no matter what use them wisely.
Its defensive potential is good and offensive potential is great. This Giant deck is a good choice for free-to-play players.
Arrows, Fireball and Zap are your damage spells so no matter what use them wisely. You should know this is natural.
Because after this point things start to become a little more serious. If you want some important information and tips for Arena 8, you can take a look below.
There are certain cards available from Arena 8. Even if it is not easy to use them at the beginning due to their level you can start using them later.
If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below.
Ice Spirit is a common card. It targets air and ground units and has very fast speed. It is a utility card to help you switch your original strategy.
Also, it is a card that can be played at the bridge. It is a ground troop but it can attack air and ground with its splash damage.
But Ice Spirit is weak when its level is low then tournament standart. Ice Spirit spawns one lively little spirit to freeze a group of enemies.
It stays almost frosty and freezes everything he touches. Title says it all. Keep in mind that Horde is also weak to spell damage Arrows, Zap, Fireball and gives away elixir value.
The last card in your Arena 8 deck should be a building. All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.
Mortar is a very unique card to defend with. Of course, since no new troops are unlocked in Arena 9, the two arenas will have similar best decks but usually in Arena 9, all decks have legendaries.
Ill try to keep these decks as legendary free as possible. This is my personal deck at the moment and it works absolutely amazingly in Arena 8.
Of course, there is the small struggle of getting both the princess and the miner, but if you do this is perfect to use.
Usually, you want the miner in the front of your push, with a series of 2 troops behind, 1 support and 1 offensive.
You can utilize this in defense and offense. It uses the Giant Snowball that is new as of Arena 8. This deck is nice because it provides a straight shot to the enemy tower with the Miner and Poison spell.
No more getting side tracked on your way in. This deck gets the job done. Some say in ice. Opposites attract.
This is what makes the Fire and Ice deck so powerful. By using these two seemingly opposing forces, you have created the perfect storm. Bombs away!
The Balloon combined with the Freeze spell is a powerful team. This deck requires patience and perseverance in order for it to be effective.
Once you have mastered it, however, it can become your greatest strength. Watch out for the Big Bad Wolf! This is one of the most honorable decks in all of Clash Royale.
The Knight will do anything to defend and protect the Royal Hogs on their vital mission. You thought ahead and have equipped yourself with a multitude of adaptable cards to defend with.
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How the Strike Deck is Played Hog Rider goes straight for enemy buildings, so he will be essential for your offense.
Instead, start off by sending in your Bowler. He has pretty high HP so will serve well as a meat shield.
He also does splash damage that pushes back big enemies, which makes him perfect for leading the way for your Hog Rider.
Send in the Baby Dragon with your Bowler to fend off air troops. By now, your opponent will have deployed a defensive force.
Use the Tornado to pull all these troops together. When you put the Tornado down, also put down the Hog Rider. Sending him in after you have already made a push toward the tower will give him a greater chance at reaching it because The rest of your forces are keeping your opponent occupied.
He can slow down units with the push-back effect of his attack. However, they also counter the golem and pekka really well. Great at distracting troops and also let us cycle through to the cards we need really fast.
This decks most likely has a lot troops you are already familiar with playing, which helps a lot when trying this deck out for the first time.
The way to be successful with this deck is to start out defensively and react to what your opponent is doing. Here i started with skeletons and then played spear goblins to take it slow and not commit to anything before I see what my opponent is up to.
The only time you should be aggressive from the start is when your opponent puts down an elixir collector or another slow expensive troop far back, then you will attack with all you have as long as you have the hog rider in your hand.
Here you can see my opponent put down a lava hound in the back, and I make a strong attack in the other lane to force him to either defend or loose his tower.
I would have done the same if it had been an elixir collector. If it had been a ground troop I would probably have saved my barbarians and backed the hog rider up with some other troops instead.
The most common push you will face is still the hog rider push, often followed up with goblins or spear goblins.
Here are a few ways to defend it. Barbarians by themselves do a fine job stopping the hog rider even if goblins are coming along to back him up.
They will tank the damage from the goblins while they kill the hog rider. In most cases the hog rider will only get one hit on your tower.
Another advantage is that the cannon will help with taking out the goblins so that your barbarians make it out of the battle at close to full health.
The minion horde can also be used to take out the hog rider. The advantage with the minion horde is that they will all survive with full health.
With all the new troops and buffs to older troops there are some pushes now that are really hard to stop. We have sparky, royal giant, musketeers, pekka, goblin and other hard to stop troops.
When it comes to sparky and the royale giant specifically, I would refer you to the stop sparky and stop royal giant articles.
Those articles show you how to use the troops in this deck to stop those troops. When it comes to stopping other types of pushes I suggest you use the same strategies.
I will also show you one example on how I stopped push with three musketeers and a princess behind a Pekka.It is like a mini Freezing spell. Store Champiosnhip Volgo Games. Minion horde. Gamer Since: Most of the time the Miner and the Giant will be your 3gewinntspiele to offensive units.